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Author Topic: Magic & Melee: Guild Handbook  (Read 16913 times)


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Magic & Melee: Guild Handbook
« on: February 04, 2019, 09:22:02 AM »
    This thread is to serve as the entire lore for the EverQuest guild, Magic and Melee.

    Magic & Melee is the result from the combined efforts of 3 friends from the Phinigel server, Gakule, Remloch, and Tarot.
    Our goal was to create a foundation based from the guild in which we all met, "Resolute", add in the of raw energy, split tactics, and team work we learned in "Original Gangster Club", and then rework with our own procedures and policies.

    When the 20th Anniversary TLPs were announced, we didn't know much beyond that there would be a "casual" and a "hard core" server. On 01/24/2019 we created our Discord channel and began conjuring up guild names and conversations that would form the core of what M&M would become.

    Every concept has been scrutinized and discussed at length in an effort to create the most fair systems and regard to all angles of situations that occur in raiding EverQuest.

    Please find below the lore and efforts of our ideas for Magic and Melee.

    :: Guild Basics ::
    Magic and Melee is a "casual raiding" guild on the Mangler server.

    Dungeons Masters
    • Durtt
    • Guzzle

    Game Masters
    • Draygon
    • Heelyaz
    • Cosauno

    • Hrtatk
    • Morsel

    Raid Days: Monday, Tuesday and Thursday 8PM-Midnight EST. (Raid invites go out at 7:45PM)
    *some raids may extend beyond Midnight end time.
    Official Guild Bind Spot: Guild Lobby/Lavastorm - but you will normally be asked to meet at the starting AOC.
    /get will usually have updated information and instructions.

    Guild Ranks:
    Dungeon Master (Leader)
    Game Master (Officer)
    Guide (Junior Officer)
    Adventurer (Member)
    Apprentice (Applicant)
    Novice (Inactive Members, Friends and Family)
    Minion (Alts)

    :: Conduct ::

    We do not condone our members training others or KSing and we ask that members respect typical "camps". If you feel a member has KS'd or otherwise treated you poorly, our official stance is for you to report it to Darkpaw.

    On the flip, we will defend a camp we have been in. If members of another guild are known to trample our members, then they can expect the same treatment in return.

    We ask that our members conduct themselves in a reasonable manner. Not only with the server, but with each other.
    Guild chatter can get a little "mature" in some instances, but we try to keep it in a reasonable boundary.
    There are channels in Discord for "NSFW" things and you are welcome to join in or pass it by.
    No reason to discuss religion and politics in an RPG. When topics start heading in these hot button directions, you will be "shushed."
    Hate speech, sexism, racism, and the like will not be tolerated.

    We do have pretty high expectations of you when raiding. There's the typical ones of paying attention, familiarize yourself with content, don't loot what isn't yours, and don't babble in Discord.

    But we also expect that you utilize all available to you.
    Bring your applicable distillates (celestial healing, clarity)
    Bring your applicable potions (cure disease, antidote potions, every class is expected to have cloudy potions, Benefit Awareness, Spell Awareness and Greater Concussion potions for casters.
    All large races are expected to shrink.
    Ensure you are stacked on food/water and spell reagents (the guild will supply you with pearls, emeralds and peridots.)
    Be up to date with your spellbook and combat abilities.
    Keep your buffs up (/tell the class for what you need)

    Live Streaming:
    We do not mind if you live stream, but you are asked to not stream Discord voice chat.
    Although unlikely, you may be asked to shut down entirely for an event.

    Your guild-tag should always be shown, so the use of /anon is prohibited.
    If you’d like to hide your class use the /role function.

    :: Hierarchy and Ranks ::

    Loot Hierarchy:
    Dungeon Master (Tier 1)
    Game Master (Tier 1)
    Guide (Tier 1)
    Adventurer (Tier 1)
    Companion (Tier 2)
    Apprentice (Tier 3)
    Novice (Tier 4)
    Minion (Tier 5)

    Tier 1 (Dungeon Master, Game Master, Guide, Adventurer)
    These are full members.
    First tier priority for all loot, spells, and epic/quest pieces.
    Bidding privileges on tradeable loot.
    Personal use of guild bank.
    Full raiding reagents provided.
    Potions provided at material cost.
    They earn and spend their own DKP.

    Tier 2 Companion are Adventurers with Alt tags:
    Every Adventurer is allowed 1 "Companion". They are considered "2nd mains" that you box on raids with your main.
    You must apply, meet all applicant requirements and be approved by Officers to officially receive the "Companion" rank.
    2nd tier priority for all current expansion loot, spells and epic/quest pieces.
    Companions may bid with Adventurers on previous expansion loot.
    Bidding privileges on tradeable loot.
    Personal use of guild bank - 7 days after item has been banked.
    Full raiding reagents are provided.
    Potions provided at material cost.
    They earn and spend their own DKP.

    Tier 3 (Apprentice)
    Apprentices are in the application process.
    3rd tier priority for all loot, spells and epic/quest pieces.
    No bidding privileges on tradeable loot.
    No guild bank access until accepted as Adventurer.
    Partial raiding reagents are provided.
    Potions provided at material cost.
    They earn and spend their own DKP.

    Tier 4 (Novice)
    A "Novice" is both Friends and Family or inactive members
    Friends and Family are 4th priority for loot and earn no DKP or RA
    Friends and Family can approach officers about going through the app process
    Inactives returning have special rules regarding bidding that can be found in the handbook
    After 90 days of inactivity they must go through a re-app period

    Tier 4 (Minion)
    A Minion is an alternative character boxed or otherwise.
    Last priority for all loot, spells and epic/quest pieces.
    No bidding privileges on tradeable loot for "alts".
    Personal use of guild bank - 14 days after item has been banked.
    Raiding reagents are not provided.
    Potions provided at material cost.
    They do not earn DKP and spend from either your Adventurer or Companion DKP (wherever you bid from)
    FnF may petition to join the guild but only if they meet our current level and class requirements.
    If applying to a closed class FnFs will have to join a first come, first serve wait list until a spot opens up for their class.

    :: Application Process ::
    After you submit your application, you will receive a response to join our Discord server.
    Join the Discord server to set-up your interview where you will chat with an Officer.
    After receiving approval, you will be invited to the guild.

    Once tagged in the guild, you will receive the "Apprentice" rank and receive Apprentice benefits and forum access.
    A guide will contact you and begin your orientation into the guild.
    You may guild tag your "alts" during this time.

    Apprenticeship lasts 6 official raid days. Once you have 6, the officers will vote on you.
    You will either be accepted, denied, or extended.

    You must have 50% Lifetime RA to complete your Apprenticeship process, and you must complete your Apprenticeship process within a month of joining.
    If you are inactive for 2 weeks during your application period, you will be removed and asked to apply again when you have the time to commit.

    If accepted, you are a full Member and may bid your earned DKP and receive guild bank items/spells.
    If denied, you will be removed and you may not apply again.
    If extended, an Officer will discuss with you some things that may need to be worked on and your apprenticeship will restart and you must do at least 2 but no more than 6 raids.

    Bad Blood:
    We are very serious about our no toxicity rule. However, we are reasonable folks.
    If you have a history of training, bullying and otherwise being a toxic turd, we will likely pick up on that relatively quickly and then you will be removed and banned.

    But we also understand some people have bad blood and in which case, we cannot chop off an application because of "that one time they KS'd me at Efreeti camp". Member input is invaluable to the leadership core. We ask that you are up front with your positive and negative interactions with an apprentice. But we also ask that you trust the process, true colors will always surface.

    :: DKP & Loot ::
    Magic and Melee's DKP database is not what you are used to.
    M&M uses a custom database called OPENDKP. (Created by Moncs of the Phinigel server).

    You are requested to register on the DKP site and "claim" your character.
    Please note you will not see your character until have raided at least once.

    DKP Method:
    M&M uses a "BRV" = Base Rate Value DKP System combined with ranks, and loot hierarchy to essentially handle any looting issues.

    DKP Decay:
    DKP cap for OoW is 27000. On the first of every month any mains exceeding the cap will be reduced down to it.
    Companions over cap will be reduced down to cap at the end of every month.

    DKP Problems:
    You are solely responsible for keeping track of your DKP history.

    If you are missing a raid, use the DKP site's "Raid Credit Check" function within 5 days of the missed check.
    A detailed use of our DKP system is available in the Member's section.

    If you are missing an item, were mis-charged, over-charged, under-charged, double-charged, you have 5 days to request the error change using the DKP Raid Log for the raid in question.

    DKP is primarily earned by raiding.
    Logs are taken every half hour (and 1 final end log) and are worth the BRV of the current era.

    Bonuses are given for certain achievements (first kills, exceptional raids, max level, keys, etc.)
    "First Kill" and "Server Firsts" are bonus DKP.
    Other bonuses will be announced and a time frame given to achieve the goal.

    You must bid in whole numbers. (no decimal bidding).
    400 is the minimum bid.
    You must upbid the last bid by at least 200.
    You may go negative (without a penalty) for rotting items only, but the minimum is still 400.

    Max Bid:
    Raiders 40%+ 30D RA may max bid 13500.
    Raiders 39%- 30D RA may max bid 1350.

    You must include your rank with your bid if you are anything other than an "Adventurer/Member" (applicant, alt, companion, friend)

    Wizard tells the raid: '400 app' (this is an Applicant)
    You tell the raid: '400 comp' (this is a Companion)
    Warrior tells the raid: '400' (this is a main)

    Companion Bidding
    When bidding for your Companion please use the Companion to bid or use their name in your bid. It makes life easier on the Master Looter.

    You tell the raid: '400 comp (Name)'

    Alt Bidding
    A Minion is your non Companion boxes or "alt".
    You may not bid on tradeable loot as a "Novice" or "alt" (Only an approved Companion)

    You tell the raid: '400 alt'

    Bidding by 200s & "All-In"
    You only need to up the last bid by 60 and in multiples of 200.
    An "All-In" bid is your current max spendable DKP.

    You tell the raid: '287 all in'

    In order to beat you, someone would need to bid at least 290 but they could bid 290+ if they wanted.
    Always round up your bid to the nearest whole number (ending in 0 or 5 against an "all-in" bid)

    Bids are done via /rs by an officer. There is no set time, but the goal is to get loot done fast. It will look something like this:

    Officer tells raid: "[ITEM] - Min 400 > OPEN"
    Rogue tells raid: "400 app"
    Ranger tells raid: "400Comp"
    Officer tells raid: "[ITEM] - Min 400 > 2nd"
    Warrior tells raid: "400"
    Officer tells raid: "[ITEM] - Min 400 > CLOSED"
    Officer tells the raid: "[ITEM] - Min 400> Item;400;Warrior Gratss"

    There is no set time between bids. The ML will try to let you battle it out but still keep the loot line moving.
    The idea is, if you want it, bid for it and battle out your bids quickly.

    Another example with Companions winning a bid:
    Officer tells raid: "[ITEM] - Min 400 > OPEN"
    Necromancer tells raid: "400comp"
    Officer tells raid: "[ITEM] - Min 400 > 2nd"
    Magician tells raid: "400 alt"
    Officer tells raid: "[ITEM] - Min 400 > CLOSED"
    Officer tells raid: "[ITEM] - Min 400 > CLOSED - Item;200;Necromancer Gratss" (Companion beats Alt on Tier)

    If you plan to Max Bid
    You are asked to include the max bid, and rank. New max bid requirements are 80% 30 and 60 day RA. Someone under that can max bid, but if another person with 80/80 Max bids they automatically win. If multiple people under 80/80 Max bid then /random

    Multiple Max Bidders
    When 2 or more people bid the max we have a tie breaker system:
    First Check: 30D and 60D Raid Average (to ensure both are over 80%, if so, proceed to second check)
    Second Check: /random

    Double Items
    When 2 items of the same drop, the top 2 bids win the items.

    Officer tells raid: "[ITEM] - Min 400 > OPEN"
    Warrior tells raid: "400"
    Ranger tells raid: "600"
    Paladin tells raid: "400 comp"
    Officer tells raid: "[ITEM] - Min 400 > 2nd"
    ShadowKnight tells raid: "600"
    Officer tells raid: "[ITEM] - Min 400 > CLOSED
    Officer tells raid: "[ITEM] - Min 400 > CLOSED > Item;600;Ranger Gratss
    Officer tells raid: "[ITEM] - Min 400 > CLOSED > Item;600;Shadowknight Gratss

    Retract Bidding
    If you make a mistake and bid on something you cannot use or mis-read what it was, you are stuck with it. It is your duty to pay attention to what you are buying.

    You may only retract a bid during the bidding process.

    You tell the raid '400'
    You tell the raid 'retract 400! misbid'

    This window is only available if the ML hasn't called "CLOSED". After that, it's yours.

    If it's a tradeable item you may return for a 50% DKP refund.

    Caps and Decay:
    Every expansion has a cap and will decay to this amount every 1st of the month/new expansion.
    Current Expansion Cap > Omens of War: 27500 DKP

    Hitting 0% 30-Day RA incurs a 25% DKP decay
    Hitting 0% 60-Day RA incurs a 50% DKP decay
    Hitting 0% 90-Day RA incurs a 100% DKP decay

    Wait Lists:
    Sometimes we may encounter a "wait list" because the raid is full.
    Raid leaders will determine what classes are needed to fill raids. (need filters by class not rank.)

    When we have a Wait List, a channel is created for Wait List.
    During this time, when a log is taken a "keyword" is put into the channel.
    People who answer within a 2 minute window receive DKP credit.
    You must be ready to answer a "call to arms" to replace someone within 5 minutes.

    DKP Penalties:
    If you bid more DKP than you have, you will be penalized to pay up to double the bid at officer discretion. (negative bids only allowed for rotting items).
    If you loot an item not intended for you, you will be charged BRV x20
    You can be charged with an AFK penalty for excessive AFK or going AFK for an extended period of time with no notice, that penatly is BRV x10 and loss of the raid ticks you were AFK for.

    Main Changes:
    You may apply to change your Main character under the following conditions:
    You did not main change the last expansion.
    Your new main character must meet all current expansion application requirements.

    If that is met, then you fill out a Main Change request in the forum.
    After you submit your forum request to change mains, an Officer will be in touch to let you know which category you fall under.

    Officer Requested > 0DKP Penalty
    Officer Approved > 6750DKP (100x BRV)
    Officer Unapproved > 13500DKP Penalty (200x BRV), RA Wipe, Max Bid 750 (20x BRV) until you have greater than 40% 30D RA.

    If you wish to "change" your Companion, you must follow the same criteria of Main Change;
    You did not change your companion in the last expansion.
    Your new companion must meet all current expansion application requirements.

    AA Requirements
    Apps currently require 200AA to be considered
    300AA are required to be a full member and raid.Current Members will have until Sept. 14th to hit this mark[/list][/list][/list][/list][/list]
    « Last Edit: November 22, 2020, 10:33:10 AM by Petelin »


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    Re: Magic & Melee: Guild Handbook
    « Reply #1 on: March 24, 2019, 10:51:08 AM »
    Novice Rank
    Novice rank is a "blanket" rank we use for Inactive members, applicants, and Friends and Family

    Inactive is anyone who has not raided in the last 30+ days.
    Members under this rank fall under DKP decay rules, and receive FNF access in forums/Discord.

    Minion Rank
    Rank for FnF and alts.
    Friends and Family is just what it says.
    To be FNF you must have an active sponsor in the guild that will vouch for you before you are even invited to the guild.
    If you are an FNF of an inactive member, you will be removed.
    You are not a friend/family if you "grouped together one time" or "gave me a great deal on an item."
    An FNF member is someone YOU spend time with but they do not fall under raiding requirements.

    Any main who has been inactive (meaning no log in or raids for 30+ days) will be moved to "Novice" rank and noted as "Inactive".
    At this point you will start to fall under the decay DKP process.
    If you return, please see an Officer about the process required for you to return to member. (Which will likely include making a few raids or completely re-applying).
    Upon returning you have a max bid of 500DKP while you are under 40% 30D RA. Under 10% RA you must bid as an app.

    After 90D of any inactivity, your DKP is wiped, and you may re-apply to the guild.

    Raid Tradeable Items:
    Tradeable items obtained on raids are auctioned out as normal. (only classes that can use may bid).

    You may only receive 1 of any tradeable item (except in cases of when 2 are wearable and not lore: IE earrings, rings, bracers.)
    You are free to sell your item after you receive an upgrade, only after the item no longer drops from content we are officially, actively, raiding.
    This means that, for example, Cloak of Flames and any other Dragon loot that drops in Kunark will be restricted from being able to be sold until Velious.

    Raid items that are restricted from being sold will be able to be sold back to the guild, and then rebid by an officer on an announced raid, with the original looter recouping 50% of the DKP they originally spent on the item.

    Example: Gakule wins a Cloak of Flames for 500 DKP. Gakule upgrades it and wants to trade it in. Gakule surrenders the item to the guild bank, and is reimbursed 250 DKP. The Cloak of Flames is then rebid out on next Naggy raid, allowing members to bid on it.

    At any time, if suspicion of item sale has been raised, you may be asked for proof of current ownership. We may conduct random searches and /inspect.

    Anyone found being in violation of this policy will be subject to removal from the guild.
    This return policy does not include vanity items such as bags and illusion items.

    Split Raiding Loot
    All tradeable items will be looted my ML and auctioned off in /gu when both Raid Leaders give the okay.

    Open World Split Raiding
    In some cases Raid-X might be ahead of Raid-Y and will go do an OW target while waiting.
    When this happens, Raid-X has priority on no drop epic pieces (Tradeables to GB).
    Raid-X will auction out any boss tradeable loot items (other than Epic) to /gu for Raid-Y.
    No drop items remain in Raid-X as usual.

    When all splits are raiding OW content together;
    All boss dropped loot and epic items will be treated as one raid.

    Comp loot zones in OoW
    Inktu'ta is the only zone that will be opening up to comps with Omens launch. Txevu will be opened later in the expansion, the date will be determined based on how much loot is actually going to mains. Tacvi will not open to Comps until DoN.

    Comps will be capped at 20BRV vs. mains moving forward for zones that are open to comps. In Omens this will be a bid cap of 1350 DKP against mains. This will still follow the 80% 30d/60d RA requirement to bid against mains that we put in place with Gates launch. Comps are still free to bid up to the cap against other comps. this 20BRV bid cap will be used moving forward with any zones we open up to comps to allow high value loot such as weapons, clickies, and rare focus items to be attainable by mains without a unreasonable amount of DKP spent.

    :: Quests ::
    For all quests that require multiple raid obtained no drop pieces, first to pay DKP for (any 1) of the no drop items (in any order) will automatically receive the rest as priority.

    In the event that Winner#1 isn't present and Winner#2 gets the same item on another raid, and now they both need the same no drop to complete, the one who looted first receives priority.

    Tie-breaker rules apply when 2 people looted same day/raid: 30D RA > 60D RA > Random by Officer.

    GoD Tongue Quest:
    Tunat Tongue will be bid out, the other comes as a package deal

    Bid as a package, with 6250 being the max bid, Inktuta Piece will start the process, but will switch to another if another piece becomes the bottleneck
    BiC completion comes with a DKP reward of 2k DKP which will be given at the completion of the quest, and will run until the end of Omens of War

    Inktuta Hails:
    Will be bid at the beggining of the raid, Winner tells the Raid Leader what the hails or, or designate another hailer, YOU ARE RESPONSIBLE FOR KNOWING THE HAILS

    Tacvi Book quest:
    Bid out at the beginning of the raid

    :: Guild Bank ::
    The guild bank is on a mutually owned account by the Dungeon Masters.
    Guild bank will use 1 Krono a month for the "guild bank" account.
    The guild will purchase Krono with platinum earned as a way to gain interest.
    The guild will hold events for Krono and items as a way to give back to members.

    Every transaction for platinum, gems, spells, items, withdrawals, deposits, sales, is viewable in the Guild Ledger.
    Guild funds will pay for all raiding reagents such as peridots, pearls, and emeralds.

    As a rule of thumb, the guild bank will only keep 2 of an item or spell on hand. Extras will be sold for guild funds.
    Banked items may be purchased for half the current market value following the hierarchy rules.
    Banked spells are free of charge to members following the hierarchy rules.

    Items and spells claimed from the guild bank are expected to be used for the character you are requesting for and are not to be sold or traded. Abusing this could result in loss of guild bank access or guild removal.

    All gems will be sold for guild funds except for black sapphires, blue diamonds and diamonds.
    Up to 20 of each will be kept in reserve. Extras will be sold for guild funds.
    2 of each gem is available to Adventurers for purchase for half the going market place for personal use only.
    This is noted in the "Guild Ledger" when you pay for your gems.

    On launch and before our first clear, we will have a priority list of who receives these runes to ensure the guild has a smooth and successful run through. Past this point the runes other than Ancients will not likely follow a priority list aside from ensuring a few needed spells are available throughout the night. (Enchanter True Name is one we will need to always ensure our enchanters have if we want to beat OMM)

    Muramite Armor:
    80/80 RA rule, if you meet that requirement guild will fund the plationum, includes comps if we get to that point

    Master looted and given out by guild bank

    2.0 Orbs
    There will be a list posted prior to launch with everyones 2.0 ranking, this list will be updated weekly.
    Starting on 4th Anguish clear 1.5 must be completed, if youre up in line be ready to link ML your 1.5 achievement

    Level 70 Bonus
    e will be offering a 10x BRV DKP Bonus for those who hit level 70 PRIOR to our 2nd Anguish Clear! This is an eligible bonus for both Mains and Comps.
    OMM and Mask Click Penalties
    Moving into Omens we will begin to see events that can be failed due to the negligence of just one person. With Omens, OMM is the first event of this sort, adding a mechanic where you have to click a mask you looted in the zone to block his gaze. If you have a shalt in the raid that cannot manage mask clicks, you are encouraged to camp them, but companions are expected to be able to participate and handle all mechanics of this sort.

    If you are unable to click your Mirrored Mask on OMM due to stun, silence, or for any other reason, it is your responsibility to notify the raid ASAP so that action can be taken to prevent a wipe.

    We are putting a fixed penalty system in for people that pull the raid down by not paying attention on these fights. Generally, a raid wipe, or significant delay caused by a mask click failure or something else, such as zoning up to the last phase of OMM early, will lead to being penalized. However, repeated mechanics failures, such as mask click failures, even those that do not result in a wipe, will begin to be penalized as well.

    1st Offense - 10x BRV DKP Penalty (675DKP)
    2nd Offense - 10x BRV DKP Penalty (675DKP) + Next 3 Raids ATTENDED will have a LOOT LOCKOUT
    3rd Offense - Same penalty as second, but your membership or companion status will be under review by leadership if these offenses happen in a short time.

    These penalties will not be applied to every single offense, and the circumstances surrounding it will always be considered. However, if you knowingly or not cause a significant delay in a nights raids and it could have been avoided. You can expect to be penalized.

    :: Amendments ::
    As of 02/06/2019 - The charter is created and in effect.
    Amendments are noted here.
    « Last Edit: November 14, 2020, 12:11:48 PM by Petelin »